Texture Algebra (Solving for EEEEEE)
Posted by Ace on March 22nd, 2011 filed in Second Life, Tiphareth DesignsGenerally the way it throws down is this: D is working on a build, and she says to me, “I need a [x] texture for [y]. You think you could knock that out for me?” And I say, “Uhhhhh… yeah. Probably. Lemmee see what I can do.” And then I go research [x] and [y] a bit, after which I crank up Photoshop and disappear for a while.
When I come back, I throw her a jpeg through Skype and say, “How’s that?”  Sometimes she goes, “Eeeeeeeeeeeeeeeee! That’s just what I wanted, thank you.” Sometimes she goes, “Nnnnnh… can you make it [j] and [k]?” And maybe I can make it [j] and [k], and then I get the eeeeee, or maybe it would take me a week and a half to do, in which case I scrap it and try a different approach. Or maybe while I was working on it, she finds [m], something she already has in the can, or [n], that was on sale cheap and she likes better, and she uses one of those instead. Or possibly she changes [a] [b] [c] [d] and [f], and decides [x] is no longer appropriate for [y], probably because [y] no longer exists. In which case I go back to playing Civilization 5. (Damn you Gandhi! We denounce you too!)
Every once in a while, though, the effort to provide [x] for [y] results in [Z], an end product that is an order of magnitude above what anyone was expecting, including myself. Which is how we got the Tiphareth Designs Weathered Victorian Shingle textures:
16 color variations to date and counting, including (naturally) Dragonia’s Dark Plum. Shinglicious.
I’m thinking of moving the various TD entries to a store blog. I should probably have one. Like I need another web site, though!