Next!
Posted by Ace on March 12th, 2011 filed in Dragonia, Second Life, Tiphareth DesignsDid I mention we moved the store? We moved the store. We teamed up with our friend Sarah from Uru and got a deal on New Kadath, a whole entire sim. Much more space to build, and many more objects allowed. So naturally we rebuilt everything:
As usual, it was a team effort, although the building was mostly D’s, and Luna Garden there was mostly mine. And it was fairly exciting. Only– [SL minutiae] nobody except me had full powers on the land, because I was listed as the sole owner. Solving that required deeding the land to our Land Ownership group, and that process created an unintended side-effect. I had parceled off the land into smaller sections for the store and the garden, so as to be able to create different landmarks for them, have different audio streams on them, and so forth. When I did so, I never bothered to adjust the prim multiplier for each parcel. As long as I was the owner of all the land, it didn’t matter; an overflow of objects on one parcel was made up for by drawing resources from the other parcels. But SL considers group-owned land as its own entity, with its own distinct ownership– even if the owner of a surrounding parcel is part of the group that controls the deeded land. So when I deeded the largely unused portions of the sim to the group, the ones where all the free resources were, the parcels the store and the garden were on suddenly registered as massively over their prim count for their size, and SL automatically restored the balance by returning everyone else’s objects to inventory. Like, um… the store building. Oops.
That’s not a total loss, of course, since being returned to inventory is not the same thing as being deleted. You can just rezz it out again (in this case, all in one chunk, since it was linked.) But it is a pain in the ass. And in a related development, it turns out that D has been frustrated by her attempts to work on terraforming, because the in-world controls for doing so are fairly clunky. So it looks like what’s going to happen now is, we’re going to purchase a RAW file– a tweakable, pregenerated basic terrain sculpt made by someone else– and apply that to the sim, then rework the location of the store and the other features to conform to the new terrain. [end SL minutiae] So whatever the NEW new version winds up looking like in the end, it probably won’t look like that screen shot anymore.
I did manage to cobble together this picture out of 7 or 8 raw-stock shots I took in the garden:
Also, somewhere in that forest is an item I designed to Jack’s specifications and put there at his behest. We think alike, him and me. :)
March 12th, 2011 at 11:22 pm
[…] UPDATE: As of 3/1/2011, the store is no longer located in the structure pictured above, nor on the Sn@tch City sim; we’ve moved it to the nearby New Kadath region. Details HERE… […]